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© Wizards of the Coast, Inc.
Common
Creature - Spider, 2 / 3
Reach (This creature can block creatures with flying.)
Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.
© Wizards of the Coast, Inc.
© Wizards of the Coast, Inc.
Common
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It cant be the target of spells or abilities your opponents control.)
© Wizards of the Coast, Inc.
© Wizards of the Coast, Inc.
Common
Creature - Satyr, 1 / 1
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
© Wizards of the Coast, Inc.
Common
Creature - Elf Shaman, 2 / 2
When Shaman of Spring enters the battlefield, draw a card.
© Wizards of the Coast, Inc.
Common
Creature - Wurm, 5 / 5
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creatures color.)
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
© Wizards of the Coast, Inc.
Common
Instant
Target creature gets +4/+4 until end of turn.
© Wizards of the Coast, Inc.
Common
Creature - Fungus Horror, 0 / 0
Undergrowth Scavenger enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in all graveyards.
© Wizards of the Coast, Inc.
Common
Enchantment - Aura
Enchant land
When Verdant Haven enters the battlefield, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).