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Simic Guildgate
Simic-Gildeneingang
© Wizards of the Coast, Inc.
Manakosten :
Land - Gate
Land - Gate
Text (eng):
Simic Guildgate enters the battlefield tapped.
TAP: Add G or U to your mana pool.
Simic Guildgate enters the battlefield tapped.
TAP: Add G or U to your mana pool.
Alive / Well
Am Leben / Wohlauf
© Wizards of the Coast, Inc.
Manakosten : 3G/W
Sorcery
Sorcery
Text (eng):
Alive:
Put a 3/3 green Centaur creature token onto the battlefield.
Well:
You gain 2 life for each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)
Alive:
Put a 3/3 green Centaur creature token onto the battlefield.
Well:
You gain 2 life for each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)
Armed / Dangerous
Bewaffnet / Gefährlich
© Wizards of the Coast, Inc.
Manakosten : 1R/3G
Sorcery
Sorcery
Text (eng):
Armed:
Target creature gets +1/+1 and gains double strike until end of turn.
Dangerous:
All creatures able to block target creature this turn do so.
Fuse (You may cast one or both halves of this card from your hand.)
Armed:
Target creature gets +1/+1 and gains double strike until end of turn.
Dangerous:
All creatures able to block target creature this turn do so.
Fuse (You may cast one or both halves of this card from your hand.)
Beck / Call
Heranwinken / Zusammenrufen
© Wizards of the Coast, Inc.
Manakosten : GU/4WU
Sorcery
Sorcery
Text (eng):
Beck:
Whenever a creature enters the battlefield this turn, you may draw a card.
Call:
Put four 1/1 white Bird creature tokens with flying onto the battlefield.
Fuse (You may cast one or both halves of this card from your hand.)
Beck:
Whenever a creature enters the battlefield this turn, you may draw a card.
Call:
Put four 1/1 white Bird creature tokens with flying onto the battlefield.
Fuse (You may cast one or both halves of this card from your hand.)
Breaking / Entering
Einbruch / Diebstahl
© Wizards of the Coast, Inc.
Manakosten : UB/4BR
Sorcery
Sorcery
Text (eng):
Breaking:
Target player puts the top eight cards of his or her library into his or her graveyard.
Entering:
Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Breaking:
Target player puts the top eight cards of his or her library into his or her graveyard.
Entering:
Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Catch / Release
Fangen / Freilassen
© Wizards of the Coast, Inc.
Manakosten : 1UR/4RW
Sorcery
Sorcery
Text (eng):
Catch:
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Release:
Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
Fuse (You may cast one or both halves of this card from your hand.)
Catch:
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Release:
Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
Fuse (You may cast one or both halves of this card from your hand.)
Down / Dirty
Abfall / Wiederverwertung
© Wizards of the Coast, Inc.
Manakosten : 3B/2G
Sorcery
Sorcery
Text (eng):
Down:
Target player discards two cards.
Dirty:
Return target card from your graveyard to your hand.
Fuse (You may cast one or both halves of this card from your hand.)
Down:
Target player discards two cards.
Dirty:
Return target card from your graveyard to your hand.
Fuse (You may cast one or both halves of this card from your hand.)
Far / Away
Weit / Weg
© Wizards of the Coast, Inc.
Manakosten : 1U/2B
Instant
Instant
Text (eng):
Far:
Return target creature to its owners hand.
Away:
Target player sacrifices a creature.
Fuse (You may cast one or both halves of this card from your hand.)
Far:
Return target creature to its owners hand.
Away:
Target player sacrifices a creature.
Fuse (You may cast one or both halves of this card from your hand.)
Flesh / Blood
Fleisch / Blut
© Wizards of the Coast, Inc.
Manakosten : 3BG/RG
Sorcery
Sorcery
Text (eng):
Flesh:
Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.
Blood:
Target creature you control deals damage equal to its power to target creature or player.
Fuse (You may cast one or both halves of this card from your hand.)
Flesh:
Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.
Blood:
Target creature you control deals damage equal to its power to target creature or player.
Fuse (You may cast one or both halves of this card from your hand.)
Give / Take
Geben / Nehmen
© Wizards of the Coast, Inc.
Manakosten : 2G/2U
Sorcery
Sorcery
Text (eng):
Give:
Put three +1/+1 counters on target creature.
Take:
Remove all +1/+1 counters from target creature you control. Draw that many cards.
Fuse (You may cast one or both halves of this card from your hand.)
Give:
Put three +1/+1 counters on target creature.
Take:
Remove all +1/+1 counters from target creature you control. Draw that many cards.
Fuse (You may cast one or both halves of this card from your hand.)