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Cloak and Dagger
© Wizards of the Coast, Inc.
Morningtide / Morgenluft
Uncommon
Uncommon
Manakosten : 2
Tribal Artifact - Rogue Equipment
Tribal Artifact - Rogue Equipment
Text (eng):
Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.)
Whenever a Rogue creature comes into play, you may attach Cloak and Dagger to it.
Equip {3}
Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.)
Whenever a Rogue creature comes into play, you may attach Cloak and Dagger to it.
Equip {3}
Diviner's Wand
© Wizards of the Coast, Inc.
Morningtide / Morgenluft
Uncommon
Uncommon
Manakosten : 3
Tribal Artifact - Wizard Equipment
Tribal Artifact - Wizard Equipment
Text (eng):
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card."
Whenever a Wizard creature comes into play, you may attach Diviner's Wand to it.
Equip {3}
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card."
Whenever a Wizard creature comes into play, you may attach Diviner's Wand to it.
Equip {3}
Door of Destinies
© Wizards of the Coast, Inc.
Manakosten : 4
Artifact
Artifact
Text (eng):
As Door of Destinies comes into play, choose a creature type.Whenever you play a spell of that type, put a charge counter on Door of Destinies.Creatures you control of that type get +1/+1 for each charge counter on Door of Destinies.
As Door of Destinies comes into play, choose a creature type.Whenever you play a spell of that type, put a charge counter on Door of Destinies.Creatures you control of that type get +1/+1 for each charge counter on Door of Destinies.
Murmuring Bosk
© Wizards of the Coast, Inc.
Manakosten : Â
Land - Forest
Land - Forest
Text (eng):
({TAP}: Add {G} to your mana pool.)
As Murmuring Bosk comes into play, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk comes into play tapped.
{TAP}: Add {W} or {B} to your mana pool. Murmuring Bosk deals 1 damage to you.
({TAP}: Add {G} to your mana pool.)
As Murmuring Bosk comes into play, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk comes into play tapped.
{TAP}: Add {W} or {B} to your mana pool. Murmuring Bosk deals 1 damage to you.
Mutavault
© Wizards of the Coast, Inc.
Manakosten : Â
Land
Land
Text (eng):
{TAP}: Add {1} to your mana pool.
{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
{TAP}: Add {1} to your mana pool.
{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Obsidian Battle-Axe
© Wizards of the Coast, Inc.
Morningtide / Morgenluft
Uncommon
Uncommon
Manakosten : 3
Tribal Artifact - Warrior Equipment
Tribal Artifact - Warrior Equipment
Text (eng):
Equipped creature gets +2/+1 and has haste.
Whenever a Warrior creature comes into play, you may attach Obsidian Battle-Axe to it.
Equip {3}
Equipped creature gets +2/+1 and has haste.
Whenever a Warrior creature comes into play, you may attach Obsidian Battle-Axe to it.
Equip {3}
Primal Beyond
© Wizards of the Coast, Inc.
Manakosten : Â
Land
Land
Text (eng):
As Primal Beyond comes into play, you may reveal an Elemental card from your hand. If you don't, Primal Beyond comes into play tapped.
{TAP}: Add {1} to your mana pool.
{TAP}: Add one mana of any color to your mana pool. Spend this mana only to play Elemental spells or activated abilities of Elementals.
As Primal Beyond comes into play, you may reveal an Elemental card from your hand. If you don't, Primal Beyond comes into play tapped.
{TAP}: Add {1} to your mana pool.
{TAP}: Add one mana of any color to your mana pool. Spend this mana only to play Elemental spells or activated abilities of Elementals.
Rustic Clachan
© Wizards of the Coast, Inc.
Manakosten : Â
Land
Land
Text (eng):
As Rustic Clachan comes into play, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan comes into play tapped.
{TAP}: Add {W} to your mana pool.Reinforce 1—{1}{W}({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)
As Rustic Clachan comes into play, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan comes into play tapped.
{TAP}: Add {W} to your mana pool.Reinforce 1—{1}{W}({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)
Thornbite Staff
© Wizards of the Coast, Inc.
Morningtide / Morgenluft
Uncommon
Uncommon
Manakosten : 2
Tribal Artifact - Shaman Equipment
Tribal Artifact - Shaman Equipment
Text (eng):
Equipped creature has "{2}, {TAP}: This creature deals 1 damage to target creature or player" and "Whenever a creature is put into a graveyard from play, untap this creature."
Whenever a Shaman creature comes into play, you may attach Thornbite Staff to it.
Equip {4}
Equipped creature has "{2}, {TAP}: This creature deals 1 damage to target creature or player" and "Whenever a creature is put into a graveyard from play, untap this creature."
Whenever a Shaman creature comes into play, you may attach Thornbite Staff to it.
Equip {4}
Veteran's Armaments
© Wizards of the Coast, Inc.
Morningtide / Morgenluft
Uncommon
Uncommon
Manakosten : 2
Tribal Artifact - Soldier Equipment
Tribal Artifact - Soldier Equipment
Text (eng):
Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature."
Whenever a Soldier creature comes into play, you may attach Veteran's Armaments to it.
Equip {2}
Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature."
Whenever a Soldier creature comes into play, you may attach Veteran's Armaments to it.
Equip {2}